local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 71041
L0_1.ActorAlias = "71041"
L1_1 = {}
L1_1.q7104103 = 7104103
L1_1.q7104104 = 7104104
L1_1.q7104108 = 7104108
L1_1.q7104107 = 7104107
L1_1.q7104101 = 7104101
L1_1.q7104102 = 7104102
L1_1.q7104109 = 7104109
L1_1.q7104110 = 7104110
L1_1.q7104111 = 7104111
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 2617
L2_1.alias = "Npc2617"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc2617Data = L2_1
L2_1 = {}
L2_1.id = 20523
L2_1.alias = "Npc20523"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20523Data = L2_1
L2_1 = {}
L2_1.id = 20543
L2_1.alias = "Npc20543"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20543Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.point_id = 1
L2_1.scene_id = 6
L2_1.pos = "Q7104105"
L1_1.TransmitPoint = L2_1
L0_1.Datas = L1_1
return L0_1
